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## de.grogra.imp3d
Interface ViewConfig3D

All Known Implementing Classes:
  View3D

    public interface ViewConfig3D

Method Summary
`Camera` | `getCamera()`
`Light` | `getDefaultLight(Matrix4d lightToWorld)` Computes a default light to use when a scene contains no lights.
`float` | `getEpsilon()`
`Graph` | `getGraph()`
`Workbench` | `getWorkbench()`
`boolean` | `isInVisibleLayer(java.lang.Object o, boolean asNode, GraphState gs)`

Method Detail

### getCamera

    Camera getCamera()

### getDefaultLight

    Light getDefaultLight(Matrix4d lightToWorld)

  Computes a default light to use when a scene contains no lights.

  Parameters:
    `lightToWorld` - the computed transformation for the light is placed in here
  Returns:
    a default light

### getEpsilon

    float getEpsilon()

### getGraph

    Graph getGraph()

### getWorkbench

    Workbench getWorkbench()

### isInVisibleLayer

    boolean isInVisibleLayer(java.lang.Object o,
                             boolean asNode,
                             GraphState gs)

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