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## de.grogra.imp3d.glsl.material
Class GLSLDefaultInput

    java.lang.Object
      de.grogra.imp3d.glsl.material.channel.GLSLChannelMap
          de.grogra.imp3d.glsl.material.GLSLDefaultInput

    public class GLSLDefaultInput

extends GLSLChannelMap

Constructor Summary
`GLSLDefaultInput()`

Method Summary
`Result` | `generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel)` This should be used instead of the other one
`java.lang.Class` | `instanceFor()`

Methods inherited from class de.grogra.imp3d.glsl.material.channel.GLSLChannelMap
`generateResult, generateResult, generateResultWithChannelDefault, getGLSLObject, getMaxResultType, initMap, mayDiscard`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### GLSLDefaultInput

    public GLSLDefaultInput()

Method Detail

### generate

    public Result generate(ChannelMap inp,
                           MaterialConfiguration cs,
                           GLSLChannelMap inpChan,
                           int channel)

  Description copied from class: `GLSLChannelMap`
  This should be used instead of the other one

  Specified by:
    `generate` in class `GLSLChannelMap`
  Returns:

### instanceFor

    public java.lang.Class instanceFor()

  Specified by:
    `instanceFor` in class `GLSLChannelMap`

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