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## de.grogra.imp3d.glsl.utility
Interface GLSLOpenGLObject

All Known Implementing Classes:
  GLSLAreaLight, GLSLBoxVBO, GLSLDirectionalLight, GLSLDirectionalLightShadow, GLSLLightShader, GLSLManagedShader, GLSLMaterial, GLSLPhong, GLSLPointLight, GLSLPointLightShadow, GLSLQueuedFloatTexture, GLSLQueuedTexture, GLSLRGBAShader, GLSLShader, GLSLShadowCube, GLSLShadowMap, GLSLShadowParallel, GLSLShadowPerspective, GLSLSideSwitchShader, GLSLSkyCube, GLSLSkyLight, GLSLSkyLightShadow, GLSLSkyReflectionLight, GLSLSpotLight, GLSLSpotLightShadow, GLSLSunSky, GLSLTexture, TextureRenderTarget, VertexBufferObject

    public interface GLSLOpenGLObject

Method Summary
`void` | `cleanup(OpenGLState glState, boolean javaOnly)`

Method Detail

### cleanup

    void cleanup(OpenGLState glState,
                 boolean javaOnly)

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