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## Package de.grogra.imp3d.glsl.renderpass.nostencil

Class Summary
CachedRenderPass |
CacheScenePass | Render scene-graph to deferred shading textures using MaterialShaders (these are activated by GLDisplay per Node)
CopyFloatTexturePass | This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!
DepthPeelingPass |
DrawSkyPass | Simple ToneMapping to render results of the hd-lighting passes.
DrawTranspBackgroundPass | Simple ToneMapping to render results of the hd-lighting passes.
EdgeFilteringPass | Process deferred shading textures and render results into float-Textures (ping-pong'ing)
ExtractLayerPass |
ExtractSucessiveLayerPass |
FullQualityRenderPass |
PrepareAlphaPass | This class sets up primary transparency information
PreprocessPass | This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!
PresentDebugImagePass |
PresentScenePass | Renderpass that renders a texture to opengls drawbuffer.
ProcessLightingPass |
ToolRenderPass | Renders cached Nodes from the scenegraph.

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