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## de.grogra.imp3d.glsl.material
Class GLSLSunSky

    java.lang.Object
      de.grogra.imp3d.glsl.utility.GLSLShader
          de.grogra.imp3d.glsl.utility.GLSLManagedShader
              de.grogra.imp3d.glsl.material.GLSLMaterial
                  de.grogra.imp3d.glsl.material.GLSLSunSky

All Implemented Interfaces:
  GLSLOpenGLObject

    public class GLSLSunSky

extends GLSLMaterial

Field Summary

Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
`config`

Constructor Summary
`GLSLSunSky()`

Method Summary
`protected Result[]` | `getAllChannels(java.lang.Object sha)`
`GLSLShader` | `getInstance()` For "hardcompiled" Shaders this method should return a new instance
`java.lang.Class` | `instanceFor()`
`boolean` | `needsRecompilation(java.lang.Object s)` Return false if Shader depends only on Uniforms

Methods inherited from class de.grogra.imp3d.glsl.material.GLSLMaterial
`getFragmentShader, isOpaque, mayDiscard, setupDynamicUniforms, setupShader, setupUniforms`

Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
`deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp`

Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
`activateShader, cleanup, getShaderProgramNumber, getVertexShader, printProgramInfoLog`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### GLSLSunSky

    public GLSLSunSky()

Method Detail

### getAllChannels

    protected Result[] getAllChannels(java.lang.Object sha)

  Specified by:
    `getAllChannels` in class `GLSLMaterial`

### getInstance

    public GLSLShader getInstance()

  Description copied from class: `GLSLShader`
  For "hardcompiled" Shaders this method should return a new instance

  Overrides:
    `getInstance` in class `GLSLShader`
  Returns:

### instanceFor

    public java.lang.Class instanceFor()

  Overrides:
    `instanceFor` in class `GLSLShader`
  Returns:
    Class represented by this Shader

### needsRecompilation

    public boolean needsRecompilation(java.lang.Object s)

  Description copied from class: `GLSLShader`
  Return false if Shader depends only on Uniforms

  Overrides:
    `needsRecompilation` in class `GLSLShader`
  Returns:
    true, if Sourcecode needs to be regenerated and recompiled

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