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## Package de.grogra.imp3d.glsl.light

Class Summary
GLSLAreaLight | Implementation of the spot light type.
GLSLDirectionalLight | Implementation of the directional light type.
GLSLLightShader | Convention: If ambient is set to less than -1.0 the pixel should not be lit, only its diffuse color will be used to render it.
GLSLPointLight | Implementation of the point light type.
GLSLSkyLight | Implementation of the directional light type.
GLSLSkyReflectionLight | Implementation of the directional light type.
GLSLSpotLight | Implementation of the spot light type.
LightCollection | Interface for all GLSLLightShaders.
LightingProcessPass | Process deferred shading textures and render results into float-Textures (ping-pong'ing)
LightPos | Wrapper class to hold a light with its corresponding transformation.
LightShaderConfiguration |
ProcessLightingPass |
RenderToSkyCubePass | Simple ToneMapping to render results of the hd-lighting passes.
ShadowMapGenerationPass |
SunSkyToDirectionalLightWrapper |

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