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## Package de.grogra.ray.physics

Interface Summary
Collector | This interface is used to store more information during the computation of the `LightModel`.
Emitter | The `Emitter` interface is the superinterface for all entities which emit a quantity of light transport: `Light` sources emit radiance, `Sensor`s emit importance.
Interior | An `Interior` instance represents the interior of a solid object.
Light | A `Light` instance represents a light source.
Scattering | A `Scattering` instance represents a scattering entity: Either a surface `Shader`, a `Light` source, or a `Sensor`.
Sensor |
Shader | A `Shader` instance represents a surface shader which calculates the color of an outgoing light ray at a given point as a function of geometrical and optical properties, namely local and global point coordinates, canonical uv-coordinates, surface tangent vectors, outgoing ray direction, index of refraction, and a list of incident light rays, consisting of color and direction.
Spectrum | This interface represents a spectrum, i.e., a function f(ν) of frequency ν of a wave.

Class Summary
Collector3d | This class stores some useful information about incoming rays of an corresponding object, which has received a certain ray.
Collector3dList | This class distinguish
CollectorW3d | This class stores some useful information about incoming rays of an corresponding object, which has received a certain ray.
Environment | This class serves as input to scattering calculations.
Interior.Input | This class serves as input to `Interior.attenuate(Input, Color3f)`.
Spectrum3d | This class implements a spectrum which is represented by three `double` values which are interpreted as the red, green and blue part of the spectrum.
Spectrum3f | This class implements a spectrum which is represented by three `float` values which are interpreted as the red, green and blue part of the spectrum.
Tests |

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