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## de.grogra.imp3d.glsl.light
Class GLSLSkyLight

    java.lang.Object
      de.grogra.imp3d.glsl.utility.GLSLShader
          de.grogra.imp3d.glsl.utility.GLSLManagedShader
              de.grogra.imp3d.glsl.light.GLSLLightShader
                  de.grogra.imp3d.glsl.light.GLSLDirectionalLight
                      de.grogra.imp3d.glsl.light.GLSLSkyLight

All Implemented Interfaces:
  GLSLOpenGLObject

    public class GLSLSkyLight

extends GLSLDirectionalLight

Implementation of the directional light type.

Author:
  Konni Hartmann

Field Summary

Fields inherited from class de.grogra.imp3d.glsl.light.GLSLDirectionalLight
`col0, lightDir, radientPower`

Fields inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
`spec, stdV`

Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
`config`

Constructor Summary
`GLSLSkyLight()`

Method Summary
`GLSLShader` | `getInstance()` For "hardcompiled" Shaders this method should return a new instance
`java.lang.Class` | `instanceFor()`
`void` | `setupDynamicUniforms(javax.media.opengl.GL gl, GLSLDisplay disp, java.lang.Object data, int shaderNo)` Function that loads uniforms of the represented Shader.

Methods inherited from class de.grogra.imp3d.glsl.light.GLSLDirectionalLight
`getFragmentShader, getLightFunction, needsRecompilation, setupShader`

Methods inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
`canDisplayShadows, getLightShaderConfig, getVertexShader, toString`

Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
`deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp`

Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
`activateShader, cleanup, getShaderProgramNumber, printProgramInfoLog`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### GLSLSkyLight

    public GLSLSkyLight()

Method Detail

### getInstance

    public GLSLShader getInstance()

  Description copied from class: `GLSLShader`
  For "hardcompiled" Shaders this method should return a new instance

  Overrides:
    `getInstance` in class `GLSLDirectionalLight`
  Returns:

### instanceFor

    public java.lang.Class instanceFor()

  Overrides:
    `instanceFor` in class `GLSLDirectionalLight`
  Returns:
    Class represented by this Shader

### setupDynamicUniforms

    public void setupDynamicUniforms(javax.media.opengl.GL gl,
                                     GLSLDisplay disp,
                                     java.lang.Object data,
                                     int shaderNo)

  Description copied from class: `GLSLShader`
  Function that loads uniforms of the represented Shader.

  Overrides:
    `setupDynamicUniforms` in class `GLSLDirectionalLight`
    `disp` - GLSLDisplay that tries using this shader
    `data` - The GroIMP-Shader-Object represented by this shader.

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