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## Package de.grogra.imp3d.glsl.material

Class Summary
GLSLDefaultInput |
GLSLMaterial | Represents a class of Shaders that need to be recompiled for every property change.
GLSLPhong | Implementation of Shader: Phong.
GLSLRGBAShader | Implementation of RGBAShader.
GLSLSideSwitchShader | Implementation of Shader: SideSwitch.
GLSLSphereTracedInput |
GLSLSphereTracedInputParallel |
GLSLSunSky |
MaterialCollection | Interface for all GLSLShaders.
MaterialConfiguration | This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.
SkyMaterialConfiguration | This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.
SkyPreviewConfiguration | This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.
SkyReflectionMaterialConfiguration | This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.
TranspMaterialConfiguration | This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.

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