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## Package de.grogra.imp3d.glsl.utility

Interface Summary
FBOAttachment |
GLSLOpenGLObject |

Class Summary
CachedShaderCollection | Interface for all GLSLShaders.
Drawable |
DrawableContainer | Container for Drawables.
FrameBufferObject |
FrustumCullingTester |
GLSLCollection |
GLSLManagedShader | Represents a class of Shaders that need to be recompiled for every property change.
GLSLQueuedFloatTexture |
GLSLQueuedTexture |
GLSLShader | Base for all complete shaders like
GLSLSkyCube | Implements a textureCube to be used as a reference for Sky-Illumination.
GLSLTexture | Simple Texture class base for some "deferred Textures" which setup data but create glTextures only on demand.
RenderBuffer |
ShaderConfiguration |
TextureRenderTarget |
VertexBufferObject |

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