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## de.grogra.imp3d.glsl.material
Class GLSLPhong

    java.lang.Object
      de.grogra.imp3d.glsl.utility.GLSLShader
          de.grogra.imp3d.glsl.utility.GLSLManagedShader
              de.grogra.imp3d.glsl.material.GLSLMaterial
                  de.grogra.imp3d.glsl.material.GLSLPhong

All Implemented Interfaces:
  GLSLOpenGLObject

    public class GLSLPhong

extends GLSLMaterial

Implementation of Shader: Phong. Will recompile on every property change!

Author:
  Konni Hartmann

Field Summary

Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
`config`

Constructor Summary
`GLSLPhong()`

Method Summary
`protected Result[]` | `getAllChannels(java.lang.Object sha)`
`GLSLManagedShader` | `getInstance()` For "hardcompiled" Shaders this method should return a new instance
`java.lang.Class` | `instanceFor()`
`boolean` | `isOpaque(java.lang.Object s)`
`boolean` | `mayDiscard(java.lang.Object s)`
`boolean` | `needsRecompilation(java.lang.Object s)` Return false if Shader depends only on Uniforms

Methods inherited from class de.grogra.imp3d.glsl.material.GLSLMaterial
`getFragmentShader, setupDynamicUniforms, setupShader, setupUniforms`

Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
`deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp`

Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
`activateShader, cleanup, getShaderProgramNumber, getVertexShader, printProgramInfoLog`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### GLSLPhong

    public GLSLPhong()

Method Detail

### getAllChannels

    protected Result[] getAllChannels(java.lang.Object sha)

  Specified by:
    `getAllChannels` in class `GLSLMaterial`

### getInstance

    public GLSLManagedShader getInstance()

  Description copied from class: `GLSLShader`
  For "hardcompiled" Shaders this method should return a new instance

  Overrides:
    `getInstance` in class `GLSLShader`
  Returns:

### instanceFor

    public java.lang.Class instanceFor()

  Overrides:
    `instanceFor` in class `GLSLShader`
  Returns:
    Class represented by this Shader

### isOpaque

    public boolean isOpaque(java.lang.Object s)

  Overrides:
    `isOpaque` in class `GLSLMaterial`

### mayDiscard

    public boolean mayDiscard(java.lang.Object s)

  Overrides:
    `mayDiscard` in class `GLSLMaterial`
  Parameters:
    `s` - GroImp Shader that acts as a base for this shader
  Returns:
    True, if fragments may be discarded by this shader

### needsRecompilation

    public boolean needsRecompilation(java.lang.Object s)

  Description copied from class: `GLSLShader`
  Return false if Shader depends only on Uniforms

  Overrides:
    `needsRecompilation` in class `GLSLShader`
  Returns:
    true, if Sourcecode needs to be regenerated and recompiled

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