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## de.grogra.imp3d.glsl.utility
Interface FBOAttachment

All Known Implementing Classes:
  GLSLShadowCube, GLSLShadowMap, GLSLShadowParallel, GLSLShadowPerspective, RenderBuffer, TextureRenderTarget

    public interface FBOAttachment

Method Summary
`void` | `attachToFbo(OpenGLState glState, int where)`
`void` | `create(OpenGLState glState, int FORMAT)`
`void` | `delete(OpenGLState glState, boolean javaonly)`
`int` | `estimateSizeInByte()`
`void` | `resize(OpenGLState glState)`

Method Detail

### attachToFbo

    void attachToFbo(OpenGLState glState,
                     int where)

### create

    void create(OpenGLState glState,
                int FORMAT)

### delete

    void delete(OpenGLState glState,
                boolean javaonly)

### estimateSizeInByte

    int estimateSizeInByte()

### resize

    void resize(OpenGLState glState)

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